Don’t Forget Me Review – Cyberpunk & Jazz

The point-and-click adventure Don’t Forget Me Review – Cyberpunk & Jazz has a catchy soundtrack, raises interesting topics, but ends very quickly. We share our impressions of the game in the review.


  • Developer: The Moon Pirates
  • Publisher: The Moon Pirates
  • Release date: April 20, 2021

A girl named Fran finds herself at the door of a memory manipulation clinic. She does not remember who she was in the past and does not even know why she came here. However, he quickly finds a common language with Bernard, the clinic owner. He remains with him as an assistant to help immerse himself in the consciousness of patients, copy and delete their memories.

Don’t Forget Me set in the not-too-distant future, where neurotechnology has evolved to the point where people can record their memories. Not everyone likes this: some believe that government and corporations can thus control humanity; someone is sure that copying memories kill creativity and art.

Here the heroes carry out their activities – not entirely legally, but there is no end of clients. Soon the underground movement will contact the heroes, and things will take a dangerous turn, and a handful of conspirators will decide the world’s future.

Don’t Forget Me attempts to explore important topics related to human digitalization and related ethical issues. If you write memory to a storage device, will it remain personal? Is it worth erasing the memory of, for example, a dead child if it causes unbearable mental pain to his mother? In my opinion, the writers did not put the squeeze on the plot a little, but it makes you think.

I also lacked character disclosure. Don’t Forget Me Review – Cyberpunk & Jazz learn a lot about some of them – for example, during the story, Bernard tells in detail about his past and, by the end, reveals all the dark secrets hidden in his personality. Fran remained a “blank sheet,” and I did not even understand why the girl lost her memory and how she ended up near the clinic. Don’t Forget Me is a game with plot forks, and perhaps a certain sequence of decisions will allow me to get to the bottom of the truth, but if there is one, it remained unclear to me.

However, everything about the gameplay is charming. It divides into two parts: a narrative, where we communicate with the characters, choose answers in dialogues, sometimes go to a bar and listen to a delightful punk-jazz soundtrack, and an active one, in which Fran immerse in the memories of patients.

This part of the game is the most interesting, as it offers to solve intricate puzzles with deductive elements. Each puzzle is a series of key points that you need to go through and get to the final consistently.

The process is captivating: first, you need to find the entry point, which should be a word that characterizes the type of activity, a sign of appearance, or something else. Moreover, you must enter this word from the keyboard (the game has Russian localization and support for the Cyrillic alphabet): if you make a mistake, it will highlight in red, but if you choose the correct lead, will get access to the next point.

Bernard says he can help if you get stuck, but in reality, his assistant is so-so. For the most part, I have to rely on myself. If there are no special problems during the progress through memories, it is enough to sort out the nouns in the last phrase of Bernard. I had problems searching for the first word: a couple of times, I had to load the beginning of the scene with the patient and read carefully into dialogues to understand where to start.

Digging into the memory of patients, two and a half hours fly by, and. The game ends, leaving a feeling of innuendo. I’d love to see Fran’s story continue in a sequel, and I hope The Moon Pirates won’t keep waiting.


  • An original script that raises interesting topics
  • A soundtrack you want to add to your music library
  • Characters with a dark past
  • Exciting journeys through the memories of patients


  • The gameplay can be pretty monotonous
  • The story ends abruptly
  • Too few locations

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